White Dwarf

White Dwarf, vol 1, Issue 108

Here comes Adeptus Titanicus, this is unusually billed as a 3D Roleplay Hobby Game which is suppose is correct. It comes with 6 plastic Warlord Titans with multiple weapons and some cardboard scenery.

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Illuminations give us some more Realm of Chaos artwork, as I’ve said before there is a tremendous amount of free content from these pair of books that has been featured in White Dwarf over the past 6 months, you can tell there are someone’s labour of love. It makes it look great. I’m going got see if I can get a copy for a review special.

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There is an article on Chaos Dwarf missile troops which can be added the Realm of Chaos army list and the standard Warhamer Armies: Chaos list followed by an extract from the dubiously titled White Line Fever expansion for Dark Future.

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Realm of Chaos gets another articles on the experience system for Chaos Warbands with rules for injuries and pillaging each others resources.

 

Next up we have an introduction to the Witch Elves of Naggaroth. Now I passed up on going into detail on the Deamonettes of Slannesh when they were released but as GW wanted to produce similar female models right afterwards I will point out the elephant in the room when it comes to retro wargaming: The fact is that scantily clad female models are regularly produced for the primarily male audience, if you find that offensive then this is the wrong hobby for you. But you would remember to cut yourself off from all high fantasy films and shows and never watch or read anything made before the 90’s. This notably includes the Return of the Jedi scene featuring Carry Fisher in a metal bikini.

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This was followed up by some errata for the Warhammer Armies supplement.

 

Next comes rules for Chaplains and Commissars in 40k. Chaplains seems to be almost fully fleshed out however there is only a small reference to the Commissars favourite hobby of field executions in the article most of it goes unsaid which I think makes them infinitely more interesting and sinister than the gun friendly cliches that characterise their newer versions.

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The Ambull returns in an WFRP adventure by Carl Sargent. In this adventure one is teleported into a mine from its original location in a 40k Deathworld. I’m not sure why they couldn’t have said that Ambulls existed in both universes but there you go. The Ambull and the Fimir would be races eventually forgotten in the mists of time.

 

Critical Mass returns in its old format except it’s still written by Dave Pringle who is ok but finishes every review by verbally stating that the book is 7/10.

 

Next we have a list of the 12 missing BloodBowl star players that never got reprinted in 3rd edition Blood Bowl (except for one article in the Citadel Journal) these include Frank N Stein and Pudgy Baconbreath. This is followed by some painted examples of the models. They aren’t that bad and certainly show an improvement on the stuff being produced 10 issues or so ago. We also get an obligatory Chaos mutant with a face for a torso.

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Eavy metal show off some Warlord Titan models and colour schemes and also indicate that the game took place during the Horus Heresy, filling in some important backstory to the fledgling 40k universe. There is a painting guide (in black and white with ink sketches) and a page of awesome looking banner designs to hand off of the models. There is also an advert for the legendary Reaver class battle titan with a funky faux camo paint scheme or at least I think it’s and advert as there is no release date or price so it could be a preview.

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This of interest to you in 2016 because:

  • Adeptus Titanicus version 1.
  • Some nice retro BloodBowl models that have disappeared in the mists of time.

White Dwarf, vol 1, Issue 107

Prepare your retinas here comes White Dwarf 107. It can also be used to signal for help if lost in the sea. I wonder how many acid house raves took inspiration from the front cover or the Realm of Chaos Champions of Chaos advert inside.

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There is an advert for Realm of Chaos – The Lost and the Damned which features Nurgle and Tzeench and is suggested for mature readers. Given that White Dwarf at this time is written by Roleplay fanatics and had robot flow chart diagrams a few issue back I assume they mean the kind of people who take boat holidays on their pension money.

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Critical Mass is replaced by First Impressions by Dave Pringle which substitutes the critical nature of the original for a more blow by blow synopsis of the books. This is great if you want to pick any of them up but boring if you are reading the article as a diversion from miniature gaming or roleplay articles.

 

We have a one page rules and background piece for the Harlequin Jetbike with its famous laughing prow. I once threw away my copy of it when I was clearing out a bitz box. Sad times.

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There is a preview of Dark Future – White Line fever. I hope they mean road markings and not cocaine.

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Did you know the first Realm of Chaos book was 5 years in the making but needed three pages of errata this issue because of some editing mistakes? Whoops.

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Dark Future gets trikes, I can’t see any models to represent them here but maybe I’ve missed something.

 

BloodBowl gets cheerleaders, foul play, and Snotlings medics, all of which will be incorporated into its third edition in a much more streamlined ruleset.

 

Warhammer Fantasy Battle gets an army list for the Norse. The games designers insisted that there be rules for them in almost every edition at this time despite never producing models for them. Presumably it was the historical wargamers in the studio who wanted to see how Vikings played against Orcs or Elves.

 

Elements of Risk in WFRP is a way of introducing your characters to Elemental magic, the kind that summon rock monsters who can shoot their arms into the back of people’s heads.

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Miniature adverts this time and we have Harlequins in blisters and below that, the classic Imperial assassin model with the combi weapon and sword on the backpack, this guy would be a nightmare in 40k second edition with the ability to turn up anywhere and throw an instant kill vortex grenade onto the top of your commanders head.

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Dave Landford leaves White Dwarf while Gobbledegook gets a half page, I’m not sure I want to live in a world where this is fair.

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Realm of Chaos gives us the army list for Chaos Renegades in 40k and I think the first reference to the Emperors Tarot – the preferred method of divining the future in the 40k background. The army list assumes the Chaos force is disembarking from a space hulk with all kinds of slaves, Deamons and psychics in tow, a veritable circus of madness. It also seems to allow you to generate the size of the original host and then select specific forces from that to allow you to run a campaign with the same group.

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Interestingly we have the first ever battle report in White Dwarf next, it’s a charity 24 Warhammer Fantasy report fought on. 9′ by 5′ table and is backed up with sketches of each turn, I’m guessing this must have got good feedback because they would eventually become a staples of the magazine.

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There is another article on Shades, the UKs best Multi User Dungeon at the time, this was a real throw back where you had to buy a dial up modem and connect to it for 25 pence a minute, or at 1988 Games Workshop prices that’s nearly a pair of Land Raiders an hour.

 

The letters pages gets two pages this issue with one of the letters complaining about the lack of Thrud, the editors asked for original script ideas, here’s one: Enter scene day, Thrud looks into the camera, apologies to everyone and kicks the stool out from under himself. Scene fades the black. Next week more Realm of Chaos. I think I nailed it. There are a few queries asking what Adeptus Titanicus was as last issue we only got a 1 page sketched advert for it, don’t worry you want have to wait for long.

 

Eavy Metal finishes us off with more Dark Future conversions and paint jobs

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This is of interest to you in 2016 because:

  • First Chaos army list in 40k
  • It contains the first ever Warhammer battle report
  • You can now play Wargames using actual balanced (probably) forces in Rogue Trader between Space Marines, Eldar and Chaos.

White Dwarf, vol 1, Issue 106

Significantly less phallic imagery on the front cover of this issue than the last time a Chaos Marine was on the cover, probably because it’s backed up by a Great Unclean one.

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GW bumps up their retail presence to 15 stores in the UK and one in the US. Trish and Aly Morrison form Marauder miniatures and the first Games Workshop will soon launch in Scotland.

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Dave Langford writes a farewell to his Critical Mass column. Like I said in my last review this is due to Dave losing interest in reviewing these sci fi and fantasy books rather than a cynical attempt by the editors to cut this article out of the magazine and replace it with more advertising as many people would think. Ultimately he will be replaced with Dave Pringle from Interzone for a few issues until the article vanishes completely.

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In the mail order section we have Realm of Chaos – Slaves to Darkness – the full book and a book covering the Golden Demon winners in 1988 as touched on last issue, I hope I can pick these up from eBay and review them as well. There is also an advert for Combat Cards plastic scenic Craters for Rogue Trader and some Warhammer fantasy and Roleplay supplements. As for models, there is the box of 18 metal Harlequins for £9.99 which is a good deal if you consider that was the cost of the 20 RTB01 Space Marines when they came out.

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Speaking of Harlequins, here is the army list including a section on looted vehicles and robots (using the rules from a few issues ago) which are programmed to “dance” alongside the Harlequins in performances. This sounds like a Daft Punk concert. Though the idea sounds ridiculous I get the impression they just wanted to use whatever models were lying around to play games with.

 

Next we are introduced to Ork Boar Boyz in a pretty detailed 5 page article on them including rules, a story a map and a glossary of Orc vocabulary.

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Next up rules for armed racing in Dark Future, including a table for a power to weight ratio. If this interests you try Formula D, the board game about Formula 1 race cars that uses various different dice to simulate your gear changes.

 

Then, boom, out of the blue we get a one page advert of sketches for Adeptus Titanicus first edition, the game that is a precursor to Epic. I will be going into more detail about this in later reviews.

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Realm of Chaos gives us some pictures of Fleshhounds and the extremely spindly Bloodletter models as well as the Daemonettes and the super creepy looking Fiends of Slannesh which looked like a human / goat / scorpion hybrid. Next there were unpainted Juggernauts of Khorne which looked like children’s toys and an all metal Eldar Jetbike with a very droopy prow.

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BloodBowl pitch variants and alternate balls leads us into a preview of Warhammer Armies the supplement that allowed balanced forces to be fielded by players.

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A solo adventure for Warhammer Fantasy Roleplay, oh the jokes I could use here about sole adventuring would cut to the bone. It actually looks pretty good with a choose your own adventure vibe and 116 possible locations to visit. I’ve long thought these kinds of adventures could be revived in the modern age, I can only think of one example in Destiny Quest who published a few huge books on the subject. You can’t knock the amount of effort that went into producing something like this

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Realm of Chaos gets its second article this month with a background piece on Chaos Beastmen and their affiliation with the different gods of Chaos like Khorne and Nurgle, i imminently turned to the part where they described Slanneshi Beastmen but found only that they have pastel shades of fur. Boo.

 

There is a small article on the 40k craters and how to use them in games as if you needed any help, and then we are into Eavy Metal which this month is 4 pages of painted showcase models. The letters pages is the last article before 5 consecutive adverts. The Oscar Wilde Eldar Dreadnought is excellent.

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This is of interest to you in 2016 because:

  • Last ever Critical Mass
  • Yet more Harlequins
  • A Choose Your Own Adventure in the Warhammer World
  • Yet more Chaos content

White Dwarf, vol 1, Issue 105

If you thought the paint schemes for the robots from last issue were far out, here come the Harlequins to knock them out of the water. In fact we have some pretty important things going on this issue which will have huge consequences for White Dwarf, Games Workshop and its (soon to become) main game.

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Starting off with an article about the new (old) plastic Land Raider kit, there is some interesting background about their construction involving the sacrifice of a local natural predator inside its frame and implying that each tank has an accompanying engineer that is solely responsible for its upkeep. There is a picture section which I believe is the first mention of the Red Scorpions and the Raptors and also includes some machines used by Imperial Guard. As in the style at the time they all have wildly colourful camp camouflage patterns, even more weird from someone looking at these machines these days, there is a piece of background fiction around the existence of Eldar Harlequin looted Land Raiders. There is even a bonus quote from Commander Carab Culln from the Red Scorpions, Forgeworld made a model for him a while back, interestingly the price of Forgeworld has now caught up with the standard prices for Games Workshops current character lines.

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Illuminations gives us some art from people like Chris Collingworth and Tony Roberts and then it’s onto the sad news that Critical Mass will wrap up in the next few issues. Dave Langford had grown jaded of the large boxes of sci-fi books he had to review and wanted to move on to something else. It’s interesting that this is entirely his decision and he isn’t being forced out as many people could believe as they will replace him with another reviewer. However the book reviews feature will disappear soon afterwards.

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Realm of Chaos Slaves to Darkness just has ink illustrations this week which are followed by rules for Goblin Stone Throwers in Warhammer Fantasy and some details about Golden Demon 1988 yet no pictures of the painted models.

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Chapter Approved gives us the first look at the background of the Space Marines and their organisations, fun fact: according to this article the drivers of all Space Marine vehicles are Techmarines and Techmarines appear to be outside of the normal structure of a chapter so that 1000 space marines per chapter hard cap on membership they adhere to doesn’t account for the 100+ Techmarines that drive the Rhinos, Predators and Land Raiders. There are some elaborate details of the shoulder pads of the commanders followed by a pretty graphic drawing of a Marine executing an Ork. There is still a lot of rules for randomly generating weapons which don’t really work in the scheme of a miniature game but still this is Codex Space Marines version 1 for all you nostalgia buffs out there, its brought to you by Brian Ansell, Derrick Norton and Nigel Stillman.

Bonus points if you notice the similarity between the wargear table here and the one published in Necromunda some 10 years later.

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Next up its a full article on Harlequins in 40k, it’s worth remembering that the Eldar only had some basic troopers, a War Walker, some suppot weapons and a Dreadnought in their arsenal at this point in time so this added some much needed flavour into their race. The problem was that Harlequins are incredibly hard to paint. They would go out of fashion and be replaced by the more versatile and easier to paint Eldar Aspect warriors and only be revisited in 2012 I think.

The picture reminds me of David Bowie or at least the Goblin King from Labyrinth.

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Next up is a WFRP article about a kidnapping followed by rules for Chaos, Chaos Dwarfs, Skaven, Dark Elf and Goblin teams for BloodBowl. In the back there is a full lineup for the Chaos All Stars team, I wonder if anyone has used that collection of players in BloodBowl? Probably not. It would make a good final boss for a Blood Bowl campaign. Once again there are proxy players in the magazine for you to photocopy and use. It’s like they didn’t want to sell you anything.

Thrud drinks all the milk.

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Eavy metal paints up a lot of Dark Future miniatures. And the issue is finished up with rules for small arms and pedestrians in Dark Future as well.

This is of interest to you because:

  • Space Marine codex vol 1
  • The first ever Land Raider
  • Harlequin codex vol 1
  • Its pretty much a treasure trove for old 40k stuff and features loads of pencil and ink art sketches which are getting pretty good.

White Dwarf, vol 1, Issue 104

If it wasn’t for the eight pointed star of Chaos in the banner I wouldn’t have guessed that those are Chaos Knights.

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On the next page GW advertises two plastic Land Raiders for £12.99, wow, I know with inflation that works out at £32.99 but the company must have really undersold the value of the kit at that time. Remember the only other armoured vehicles in 1st edition rogue trader were Rhinos, a few dreadnoughts and maybe some scouting vehicles like land speeders and Eldar War walkers so the impact a heavy tank must have had on anyone’s battles at this time must have been huge.

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We continue the article on Monstrous Regiments with more shield and banner designs. There is an article on the Golden Daemon awards 1988 with the best dressed man winning the Slayer Sword

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The BloodBowl Skaven team looks alright but maybe it’s because they are next to a group of 40k robots painted by a man on drugs.

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After detail in the new vehicle damage rules last issue they publish the same for Bikers as a lot of the rules for turrets weren’t appropriate, this will eventually end with every single vehicles getting its own damage table on second edition.

Obviously it was too long for White dwarf to go without another article on in character role play demonology so we get a WHRP article on Ancient Spirits in Kislev (Warhammers pseudo Russian city setting) it’s a nice little flavour piece that could come in useful in a by other setting.

Next up its the famous Chapter Approved article on Imperial Robots, this had very in depth rules on constructing a robot using a number of Build Points that would give you a unique statline, then allocating Built Points towards its Power Plant which would give you its movement characteristic, giving the access to new systems like a power field or camouflage and then programming in its movement and shooting actions using cardboard counters to create a flow chart. It even includes a D100 special damage chart to simulate some crazy effects after taking fire such as treating all friendlies as enemies and vice versa. This is without a doubt one of the most complicated articles on war gaming that I’ve ever seen, while interesting to talk about and theorise the end result would either result in the unit being horribly crippled by an oversight by the creator of the program or provide no extra abilities than a human controller. The rules would go out of use, not making it knot second edition 40k and the artwork for the castellan would be created as a support unit for an Adeptus Mechanicus army.

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Realm of Chaos – Slaves to Darkness gets a full colour title page this week and focuses on illustrations and painted figures which are starting to look pretty neat, the highlight is the Greater Demon of Slaneesh which looks like it’s come staging of the Rocky Horror Picture Show.

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Eavy metal inexplicably seems to think there is a need to show a conversion to give a chaos mutant a really long neck but whatever. They even give stats for some of the conversion jobs possible just incase.

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Large monsters in blood bowl, now known as Big Guys introduces Minotaurs, Ogres, trolls and Treemen along with cut out proxy models for them. Rules for the tiny Snotlings are included as well for sadists.

Thrud explores the possibility of a future Mad Max sequel featuring the aforementioned giant lump of lard in the main role, presumably this is why the films were canned for so long before the reboot.

Critical Mass leads us into a Dark Future article around an interview with an operative called Redd Harvest. It’s fairly unremarkable except that this was published in 1988 and Dark Future appears to have been set in 1995.

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This is followed up by an article on how to make some of the converted rhinos from last issue, the vision hatch at the front looks too ramshackle for anything other than an Ork conversion but the enlarged turret hatch looks like it could work.

This issue ends with an advert for Dark Future and a selection of colour schemes for the robots featured.

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This is of interest to you because:

  • The Adeptus Mechanicus robots rules are crazy, you wouldn’t get anything like that published today by anyone ever.
  • More Realm of Chaos artwork and some interesting colour schemes if you wanted a Harlequin army.

White Dwarf, vol 1, Issue 103

That front cover artwork is pretty sweet. Dark Future deserved better than what it got. Interestingly this issue we got Rhino marines which are marines in Mad Max poses that can be added to vehicles like the Rhino or if you are like Games Workshops customers never brought and never mentioned again.

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In Culture Shock there is talk of a Games Workshop comic, the only one I ever heard of is Warhammer Monthly but that was late 90’s so I guess this project sunk without trace.

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We then enter The Vermilion Pawn, this is the start of what will become a long running series of WFRP encounters that go into detail about a particular area that your characters might need to visit, this one is about a pawn shop the party might need to take an unidentifiable magic item to. The shop can also be used for loans or it can be the hub of various adventures. The owner even has a Daemonic cabinet used for appraising certain items which can be cut and pasted into other adventures by itself.

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This 7-page article of win is followed by Critical Mass and the streak of quality is only broken by Thrud the Barbarian beating a disabled man with a telescope.

White Dwarf reminds us the 40k is a thing they sell with a page of Pirate models for it. These are pretty bad. This is followed by Chapter Approved rules for the Rhino APC, this is a classic plastic model on sale for £9.99 (for 3) that will remain in production for 14 years until 2002 after spawning loads of variants. This is followed by a page for Eldar Artillery and some Squat bikes. The rules were pretty heavy amendments for the current Rogue Trader rules and introduced the vehicle hit chart where you would roll to see which part of the vehicle you hit and then roll to see what damage you did.

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It’s saying something that even the letters page this issue has a quality selection of issues raised. Next up Dwarf and Elf teams in BloodBowl with paper proxy models included.

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Followed up by On the Boil with queries about WFRP, followed by another excellent article on Realm of Chaos Slaves to Darkness. This week it’s about Chaos Weapons and it involves a D1000 table although with only 78 properties you wondered why they needed to make it that large.

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After this we get rules for a Chaos Dwarf Whirlwind and Tenderiser which were improbable weapons mounted on sleds and pushed into an enemy unit, they look like they would fall to bits in a light breeze.

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Eavy Metal had painted pictures of Rhinos in camp as the idea of brightly colour space marines at this time was still a long way down the road. There is a section exploring the making of the plastic kit which was the first plastic vehicle created at this time, obviously the studio wanted to kitbash it into something else and there are pictures of models which will become the Immolator and Predator by Bob Naismith as well as a third variant with an exposed front and two small bore cannons.

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Illuminations features the art of Carl Critchlow who is the man responsible for Thrud, he has some pretty cool sketches for Dark Future.

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The rules are published for the Rhino, it has a powerfield, something called an auto-fac and ejector seats. I personally think all tanks should come with ejector seats, it would make war documentaries much more entertaining.

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The issue finishes off with an Orc and Goblin army list for Warhammer Fantasy.

This is of interest to you because:

  • It’s awesome.
  • This might be the most content packed issue so far between the roleplay article, the information about the Rhinos and the Slave to Darkness piece it’s well worth re reading.

5/5 please more.

 

White Dwarf, vol 1, Issue 102

White Dwarf 102 increased the price to £1.50, what is this? Do they think i’m made of money? OMFG “Sellouts” I cry. According to my inflation calculator that’s £3.62 today increasing from £3.02. Is this worth an extra 60 pence?

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Straight off we go into Illuminations which features Pete Kniftons 2000AD comic book style drawings for the release of second edition BloodBowl. Culture Shock discusses the band Hawkwing coming round to the design studio and the success of Sabbat (remember them and the White Dwarf flexi disk?). The casting of Sylvester Stallone in the Judge Dredd film (apparently the deal had fallen through because he wanted to remove the mask) and the Daemonettes of Slaanesh, referred to as the lust lobsters. Oh if only they had hindsight that I had, Heavy Metal articles vanish from White Dwarf within the year I think, Stallone would do them film, remove his helmet and get panned for it and Slaanesh would become persona non grata in Warhamers replacement Age of Sigmar due to sex and boobs being agents of the devil.

Critical Mass is good. Thrudd is bad, the Fimir were a race made up by Games Workshop but will soon be forgotten despite a nice full colour art page and several maps, faer not they appear in Heroquest and Forgeworld remade the models to they could live on.

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Dark Future will also be forgotten, but at least White Dwarf advertises it well, you can see the artwork, read about the background and a little bit about the rules, it’s all quite competently handled compared to their other releases.

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There is a return to the shield and banner competition which shows if some pretty flash artwork, I’m sure there are plenty of references in this I’m not getting, I did notice the Screaming Fist design which is straight out of Neuromancer by William Gibson (this is necessary reading so go and buy it now).

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Eavy Metal takings about painting the faces of miniatures and skin tones, it once again falls back into the trap of drawing a picture of a face to illustrate the article rather than doing a macro shot of several stages of painting one, they do show plenty of finished examples on the following pages, it’s fair to say that faces are the hardest things to do right as humans are wired to focus on facial recognition.

The Eldar Warwalker is up next, the idea of these was that the crewman was exposed but covered by an energy shield that protected him from any harm, the plastic versions these days has the crewman in a cockpit and look much nicer, however this model, like all of the Eldar miniature range lasted a long time before being fully resculpted.

On the Boil talks about magic in Warhammer Fantasy Battle and this is followed by rules for kickers in BloodBowl, kickers will incidentally eventually just exist with a single skill that they can pick to reduce the kicking scatter distance despite several articles to try and add them into the game as a major tactical piece.

Gobbledigook gets a third of a page this month, I’m not even sure if it’s s comic as there is no dialog, I would say that’s its 2/3rds of an improvement.

Curse of the Mummy’s Tomb gets a few pages but I have no further idea about it, its never been mentioned before or will be mentioned after, instead of looking myself I’ll just point you to Board Game Geek and let you do all the hard work.

Realm of Chaos, Slaves the Darkness is again the star of the show, the first page is an elaborately drawn title page for the article with Slaaneshi and Khorne Daemons facing off against one another. The article features tables to generate a Daemons true name and its use-name, the idea being that you can only control one once you know its true name. True names are generated by taking the number of the God, either 6,7,8 or 9 and adding 1D6 or 2D6 to generate the amount of rolls on a D10/D6 table that gives you an insanely garbled collection of syllables, then you roll 2 or 4 times on a second D10/D20 table with results such as Foulsmut Pukebeatle. This opens a world of possibilities if you need to come up with a fake name to give to the police or writing wedding invitations and I cannot recommend reading this enough.

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Index Astartes closes the issue by discussing field medics for Space Marines, Squats and Imperial Guard with a chunk of proto background material and an injury table for you to roll if your characters are killed in battle to allow them to continue playing the campaign.

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This is of interest to you if:

  • You want to read more about the ill-fated Dark Future game
  • You are running any campaign involving Games Workshop style daemons and you want to give them the appropriate retro names.

White Dwarf, vol 1, Issue 101

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So last issue we had the Eldar dreadnought or what became the Wraithlord released, this issue we have something called an Eldar Robot, it’s functionally the same model with a small shrunken head, adding to that we have the squat Thudd Gun and an Imperial Guard land speeder and we enter the land that time (or the designers) forgot. Meanwhile check out the queue for the first ever Oxford Street shop, you don’t get that kind of excitement these days.

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The tactics article for Warhammer Fantasy Battle has some general good points as well as some specific advice to that system which is no longer applicable meanwhile Critical Mass takes us straight into the letters page which this month is in the middle of the magazine. It mainly focuses around the balance of the last few months adventures with a little bit of 40k bashing creeping in from Judge Dredd and Warhammer Fantasy players.
Blanchitsu talks about the process of drybrushing and the slightly more exotic method of tearing up cotton wool, painting it with red ink and sticking it to your model to create a gore effect. I don’t recommend that one. Also a bit of trivia here, their orcs and goblins are painted green due to Kevin Adams rather than the black and brown they are in Tolkien books at this time. Thrud breaks me out of my need to fact check this latest revelation which leads into another Griffin Island adventure for Runequest about a triple cross over some mining goods.
A preview article for Blood Bowl is up next, it’s second edition and comes with a plastic pitch, the artwork is very 2000AD and has all the dark humour that it is known for, it could do with a bit less fluff and a bit more of how to play the game, but it’s an improvement on most Games Workshop advertising at this point.
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There is another WFRP scenario and we are back in full roleplay mode for White Dwarf, the pictures here are again quite nice, they provide a contrast to the Chaos Warriors on the previous page.
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Chapter Approved brings us prototype background for the Eldar Infinity Circuit and Ghost Warriors which are robotic assassins. Also we have rules for the squat Thudd Gun, and imperil guard land speeder, the Thudd Gun has a spectacular multiple blast template that was always a paint to use as it was constantly catching on things and ripping.
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Next up the colour section on Blood Bowl, the designers obviously didn’t care much about team colours back then.
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Hooray it’s a Paranoia scenario that was run at Games Day 87. This is much less controversial than the one last issue except for the ending that involves the GM smashing his hand down on a giant cream cake and covering everyone within 5 meters with whipped cream. Well played Games Workshop, well played.
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Eavy Metal and Blanchitsu merge this week in the second article on painting as they discuss freehand painting of shields, freehand isn’t covered a lot these days so it’s a pretty spectacular article showing what players used to do before sculpted shields became all the rage.
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Remember Spot the Ball competitions, White Dwarf does one for the release of this edition of Blood Bowl. For those that don’t know Spot the Ball was popular with people who read newspapers on park benches in the 80’s like the guy from Parklife.
There is a reader survey that you could use to tell the designers how awful you thought Thrudd and Gobbledigook were, I can only imagine the responses.
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Chapter Approved has an incredibly brief history of the Badab War and a colour illustration of the Space Marine chapters that fought in it, this was back when they used to wear camouflage, strangely it’s only a page long which is very restrained for a Chapter Approved article. The Badab War will eventually be fleshed out in more detail in a variety of sources including the excellent Forge World Badab War books 1 and 2 which have been removed from their website presumably for reprinting.
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Warhammer Siege continues its launch, in my opinion sieges don’t work in a war game, mining castles, biological warfare and starvation work as abstract mechanics in a board game but can’t be represented with miniatures. The issue finishes with BloodBowl freebooters, I liked that he cards have the Likes and Dislikes of the players on them, it adds a level of flavour that is missing from the hiring of mercenaries.
This is of interest to you in 2016 because:
  • It’s a lot of proto background material for 40k.
  • Paranoia is again very good, this might be one of the last articles on it in this magazine and due to the rise of Games Workshop exclusive games in White Dwarf it will gradually fall out of favour until it’s next edition in 1995 which led to the breakdown of its publishing company and the eventual Kickstarter.

White Dwarf, vol 1, Issue 100

To celebrate my 11th review of White Dwarf we have the 100th ever issue (of volume 1). In this issue you could win a chance to get White Dwarf magazine for life starting 1988. I wonder if that continued after it became weekly, you would have to find the winner and track him down somehow.

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Adverts this month are the Imperial Guard Rapier, the Eldar D Cannon which looks more like an autocannon and the Eldar Dreadnought which must be one of the most enduring models ever released it will have resculpted guns but remain in production until it’s replaced 18 years later by the plastic Wraithlord kit in 2006.

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Talking about things that are enduring Steve Jackson writes about FIST, Fantasy Interactive Scenarios by Telephone, these adventures will pop up in adverts in White Dwarf for the next year until finally vanishing out of existence with the rise of the computer. The premise is that you phone up and complete a chose your own adventure campaign by phone and at the end of a section get given a password to allow you to save your progress. The picture of Steve Jackson here is nightmare fuel.

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There is a preview of a game called Highway Warriors which will eventually become Dark Future, it’s the Mad Max style road combat game that will launch, flop and eventually be rebooted in 2016 by another company called Devils Run, Route 666. The Mad Max style game genre has been strangely under serviced by the games industry, the only other I can think of is the thematically excellent but mechanically flawed GorkaMorka.

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At Games Day in 1987 a special Warhammer Fantasy Role Play scenario was played out with some gamers so the rules are published here so you if your group wants to be a cannibalistic Pygmy who starts the adventure eating a Watermelon. Some of the Pygmy characters are called Rubba Dubb and To-Ka Bong, it’s not the most comfortable thing to read about these days but instead of getting into the complicated issue of racial stereotypes in board gaming and role playing I’m just going to press on and pretend it never happened.

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In the middle of this was yet another competition, the third this issue, this time for producing a shield and banner design. Thrud for once produces a welcome relief and drinks a potion to become a farmer, presumably he later contributes to the EU butter mountain. More Space Marine and Ork miniatures, again they aren’t good.

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Eavy Metal provides quality content once again, this week talking about inks and glazing and washing. It has a nice list of what to use the different colours on for best effect, as I’ve said before this must have been life saver for painters at this time.

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Critical Mass gets an extra page this week so Dave Langford can vent his frustrations at generic sci if and fantasy titles he was sent to review by imagining a computer program set to generate book titles out of the products he gets given, and then another that trawls through his previous columns to write reviews of them. The title “Trillion Year Sneer” is my favourite of the speeches /essays he collected together for these reviews, I’m dying to use it myself as its been out of print since 1988 so it can easily be repurposed.

The next part of the WFRP adventure takes us up the rules for the Eldar Distortion cannon rules for 40k followed by dwarf gyrocopters in fantasy battle followed by an advert for Warhammer Siege which is very strange as it starts off talking about fantasy battle races besieging stone fortresses but later gets into using them in 40k with a picture of the Eldar Dreadnoughts breaking down the stone walls. It sounds quite interesting with foraging, construction and mining rules as well as making sure your armies have enough supplies. They are tricking things to capture in the space of a miniature wargame. If you have an interest In this I recommend Stronghold the board game.

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Next a colour section on well painted miniature dioramas with some pretty far out themes. The letters page returns again this issue where White Dwarf staff defend their decision to cut out other company’s games to concentrate on their own products.Chapter approved talks about dreadnoughts and their rules this issue, it’s highly detailed as you would expect and there are rules for generating the power coming out of the power plant and hard points for extra equipment. These miniatures at their time were the alpha male of the sci fi wargame as no dedicated anti-armour squads or vehicles existed to stop them with the ease they can be stopped today. Finally, we have an art page with colour schemes for the models, a couple of which belong to Yriel’s Eldritch Raiders, I think this makes him the third named special character (not including the Primarchs) in the 40k canon behind Calgar and Pedro Cantor.

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This is of interest to you if:

  • You wanted to feel awkward reading that roleplay scenario.
  • You needed indepth rules for giant armoured dreadnoughts in your sci-fi role playing game.
  • Two page of Dave Langford.

As you can tell this wasn’t a great issue for nostalgia, old competitions, previews for games that flopped like FIST or Dark Future and the cringe worthy role play adventure. It was probably great at the time but a magazine full of shortform content has no value in rereading. In the last 10 issues White Dwarf went from a magazine publishing great thought provoking roleplay and hobby content to a company trying its hand at selling miniatures, this is a huge transition and therefore it’s not without problems, there are some shining lights like Eavy Metal but the company still has to find its feet again in a new market. The main issue here is that none of this stuff is being advertised in a way that makes me want to go and buy it.