White Dwarf 102 increased the price to £1.50, what is this? Do they think i’m made of money? OMFG “Sellouts” I cry. According to my inflation calculator that’s £3.62 today increasing from £3.02. Is this worth an extra 60 pence?
Straight off we go into Illuminations which features Pete Kniftons 2000AD comic book style drawings for the release of second edition BloodBowl. Culture Shock discusses the band Hawkwing coming round to the design studio and the success of Sabbat (remember them and the White Dwarf flexi disk?). The casting of Sylvester Stallone in the Judge Dredd film (apparently the deal had fallen through because he wanted to remove the mask) and the Daemonettes of Slaanesh, referred to as the lust lobsters. Oh if only they had hindsight that I had, Heavy Metal articles vanish from White Dwarf within the year I think, Stallone would do them film, remove his helmet and get panned for it and Slaanesh would become persona non grata in Warhamers replacement Age of Sigmar due to sex and boobs being agents of the devil.
Critical Mass is good. Thrudd is bad, the Fimir were a race made up by Games Workshop but will soon be forgotten despite a nice full colour art page and several maps, faer not they appear in Heroquest and Forgeworld remade the models to they could live on.
Dark Future will also be forgotten, but at least White Dwarf advertises it well, you can see the artwork, read about the background and a little bit about the rules, it’s all quite competently handled compared to their other releases.
There is a return to the shield and banner competition which shows if some pretty flash artwork, I’m sure there are plenty of references in this I’m not getting, I did notice the Screaming Fist design which is straight out of Neuromancer by William Gibson (this is necessary reading so go and buy it now).
Eavy Metal takings about painting the faces of miniatures and skin tones, it once again falls back into the trap of drawing a picture of a face to illustrate the article rather than doing a macro shot of several stages of painting one, they do show plenty of finished examples on the following pages, it’s fair to say that faces are the hardest things to do right as humans are wired to focus on facial recognition.
The Eldar Warwalker is up next, the idea of these was that the crewman was exposed but covered by an energy shield that protected him from any harm, the plastic versions these days has the crewman in a cockpit and look much nicer, however this model, like all of the Eldar miniature range lasted a long time before being fully resculpted.
On the Boil talks about magic in Warhammer Fantasy Battle and this is followed by rules for kickers in BloodBowl, kickers will incidentally eventually just exist with a single skill that they can pick to reduce the kicking scatter distance despite several articles to try and add them into the game as a major tactical piece.
Gobbledigook gets a third of a page this month, I’m not even sure if it’s s comic as there is no dialog, I would say that’s its 2/3rds of an improvement.
Curse of the Mummy’s Tomb gets a few pages but I have no further idea about it, its never been mentioned before or will be mentioned after, instead of looking myself I’ll just point you to Board Game Geek and let you do all the hard work.
Realm of Chaos, Slaves the Darkness is again the star of the show, the first page is an elaborately drawn title page for the article with Slaaneshi and Khorne Daemons facing off against one another. The article features tables to generate a Daemons true name and its use-name, the idea being that you can only control one once you know its true name. True names are generated by taking the number of the God, either 6,7,8 or 9 and adding 1D6 or 2D6 to generate the amount of rolls on a D10/D6 table that gives you an insanely garbled collection of syllables, then you roll 2 or 4 times on a second D10/D20 table with results such as Foulsmut Pukebeatle. This opens a world of possibilities if you need to come up with a fake name to give to the police or writing wedding invitations and I cannot recommend reading this enough.
Index Astartes closes the issue by discussing field medics for Space Marines, Squats and Imperial Guard with a chunk of proto background material and an injury table for you to roll if your characters are killed in battle to allow them to continue playing the campaign.
This is of interest to you if:
- You want to read more about the ill-fated Dark Future game
- You are running any campaign involving Games Workshop style daemons and you want to give them the appropriate retro names.