Category: White Dwarf (Page 1 of 3)

White Dwarf, vol 1, Issue 117

That guy is pouting like a pro. He will eventually complete the first Dark Angel photoshoot for Prada.

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White Dwarf, vol 1, Issue 116

Ultramarines and World Eaters. Best of Friends

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White Dwarf, vol 1, Issue 115

Did you look like this while you played Heroquest? I think they missed out the bits of crisps and foam around the mouth but it’s pretty close.

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White Dwarf, vol 1, Issue 114

Space Hulk is now in full force, 40k gets its compendium and Death on the Reik campaign which I swear has been released before.

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White Dwarf, vol 1, Issue 113

After a lot of teasing for the past few issues, here comes Space Hulk.

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White Dwarf, vol 1, Issue 112

Terminator honours on the front cover, a Space Wolves predator inside.

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White Dwarf, vol 1, Issue 111

Turn your eyes away there are Squats on the cover. If we don’t look they will just go away. Ok, they aren’t Squats yet, they are Space Dwarfs and they come 36 miniatures strong in an all plastic box, the name Space Dwarfs will last for 27 pages until they are announced as Squats, oh well.

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More changes afoot in the preview section as Games Workshop prepares to release the Space Marine Predator, Heroquest, the game that will eventually become Mighty Empires (called only Empires at this point) and the renaming of the Letters Page to Battle Lines for some reason.
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Critical Mass appears this issue after taking a break last issue. For those not in the know it’s on it’s way out after many years of glory.
There was a habit at this time of naming background people and places after real world history and fantasy settings and this can be seen in the next article on Imperial Guard. Avar, Klondike, Dolgan, Temujin, Cochise, Kosaki (Cossacks),  Avalon and Tokugawa get thrown around in quick order. The models aren’t great and despite being designed to fit on the bikes and jetbikes that already exist they don’t look good.
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BloodBowl creates rules for actual referee models years before they would be a thing in Dreadball.
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Squats arrive until with a Huge article that covered virtually every aspect of them including history, colour schemes and banners and even Chaos Squats just incase you wanted a niche version of a niche army. Unlike the Eldar Titan last issue these miniatures will not stand the test of time.
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Chainfist! in Adeptus Titanicus gives rules for advanced close combats using a set of actions to pick that remind me on the current combat method in Moonstone.
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There is an article on how to incorporate Wardancers in WFRP rather than the Fantasy battle article that you would expect.
Then a tactics article for Warhamer Fantasy, these are quite rare at the moment due to the lack of competitive play in the hobby at this time. The article is smaller than the following article on craters in Adeptus Titanicus.
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Eavy Metal once again finishing the magazine off with more Chaos miniatures and some Adeptus Titanicus titans.
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This is relevant these days because:
  • If squats ever become a thing again there is a whole heap of background for them
  • The squat banners are so bad they’re good
Model kit of the month:
Not all months can be winners



White Dwarf, vol 1, Issue 110

As we’ve reached issue 110 and for those counting we are up to 18 GW stores including the one in New York. Add to this another 16 independent games stores stocking their products and the expansion is starting to take place.

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Illuminations gives us Wayne England who will eventually be responsible for some of the best artwork of the era.

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Carrying on from last issue we have an article about Ogryns in Imperial Guard armies however how when it comes to showing the models of they looks like standard Warhammer Ogres, this was because in the accompanying background only one of them gets the Bonehead intelligence augmentation and is able to use a Ripper Gun.

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Just incase you’d forgotten White Dwarf advertises their other game: Warhammer Fantasy Battle, before giving the rules for Dwarf Firethrower teams.

Remember the Terminator from last issue? Well that’s old news now as there is a new Terminator model and this one comes with a Genestealer as well. This is looking like some radical modern day rapid prototyping style approach for the forthcoming Space Hulk game that is next down the pipe after Adeptus Titanicus.

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Dark Future rises from the depths to produce organised play rules or as they used to be called tournament scenarios which looks like a pretty comprehensive re-write of the rules for creating vehicles.

Next up infantry in Adeptus Titanicus, or more specifically Space Marine and Imperial Guard infantry. The article has rules for infantry movement but at the time of going to press only Space Marine infantry existed as the game was set during the Horus Heresy. The pictures are excellent for this era with some cool dioramas of Titans and Space Marine forces clashing against a painted backdrop which at this time were pretty unprecedented. You can even see the standard squad types of the Marines in the stat cards with tactical, assault and devastator squads mentioned for the first time.

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Remember the citadel catalogue pages that took up the last 10% of the magazine during the 90’s? Well here’s a black and white prototype of those with the amazing Eldar Phantom Titan and accompanying Dreadnoughts. It’s amazing how a lot of these metal Titans would find themselves ranking in the top 3 at almost every painting competition for the next 5 or 6 years.

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Amazingly there is an article about Warhammer Fantasy Roleplay after vanishing from the magazine for a while, don’t worry, it won’t completely disappear from White Dwarf for at least a year. This article is about Morglums Marauders, a groups of Orcs that can be applied to any campaign as a kind of antagonist if the GM decides the PC’s need some to fight. Morglum Necksnapper, their leader would eventually graduate to Warhammer Fantasy Battle where he would have a miniature and a fateful death in a battle report being run down by the Reiksguard. Oh sorry, spoilers.

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If the earlier pictures of the Eldar Titan lot wasn’t enough Jervis “Big Daddy” Johnson gives rules for the Eldar in Adeptus Titanicus, there are some of the prototype logos for the Eldar Craftworld and this is again capped off with another couple of dioramas like the ones from earlier in the issue.

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In Eavy Metal this issue there appears to be the realisation that people want to paint up large armies worth of models rather than individuals so the first part is based on how to paint up their Imperial Guard squad and characters. The second part gets back to the business of painting up the assorted Chaos models that were produced to go with Realm of Chaos.

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The issue is finished up by a page of Rogue Trader dioramas in the same style as the Adeptus Titanicus ones from earlier.

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This is of interest to you in 2016 because:

  • The crew at White Dwarf seemed to realise that painting all their models up and displaying them in a diorama fighting each other made everything look awesome.
  • For a 1989 release those Reavers and Phantom Titans still look awesome
  • Although the rules aren’t that relevant these days you have to admire the amount of extra content Adeptus Titanicus got after release. Of course if your glass is half empty you could say it should have all of these rules in the box.

Model kit of the month:

  • Adeptus Titanicus Eldar Titan



White Dwarf, vol 1, Issue 109

The front cover gets a full spread of artwork this issue, no mention of what’s inside it. In other news this is January 1989, oh how fast these years go by. This year White Dwarf advertises models that I would still happily buy today.

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The editorial mentions Adeptus Titanicus and the associated vehicles and miniatures that are going to be released alongside it, there is more mention of the Warhammer Comic being produced by Ian Rimmer that I’m guessing must have folded as I can’t find any reference to it elsewhere and there is a note about Ratspike the Ian Millar and John Blanche art book that looks awesome and appears to be totally out of print. This is going on my wishlist.

Ratspike

You can even see a picture of an early playtest version of Space Hulk and word from the 1988 Warhammer Fantasy battle championships where 20 players fought for two days to determine the winner of an actual forged Warhammer, back then players were hardcore.

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Critical Mass come next, but is rapidly losing its place in a magazine sandwiched between miniature games articles and a colour photo of Adeptus Titanicus.

Jervis Johnson gives us rules for the Land Raider, Rhinos and Robots to fight alongside the giant titans in the newly released game, I’m guessing there wasn’t enough space in the rulebook and things spilled over into White Dwarf. This article features an excellent full couple of pages of story about a squadron of Land Raiders fighting a Titan in full world war 2 style, it is also backed up by painted pictures of Titans, tanks and infantry on a scratchbuilt cityscape. This is a massive improvement on how Rogue Trader was advertised with its dioramas and some individual shots of models, this time round you get a good sense of what this game is about. My only quibble is that the infantry and tanks are in block colours of either black or red but you’ve got to remember that this was before they had a full department painting up entire armies and the drop of a hat.

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This is followed by this months Realm of Chaos article on Lords of Change and Great Unclean ones, its quite a short one on the rules for these models. I’m wondering if there was anything on these books that wasn’t published in White Dwarf at the time.

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Next up, Goblins on pogo sticks in BloodBowl. I once got a pogo stick for Christmas, after a few bounces someone mentioned that the largest amount of check-ins to accident and emergency departments were on Christmas Days so I stopped.

There are some pretty interesting pictures of prototype terminators in the next article, giant shoulder pads and blocky faces are the distinguishing feature, they went with an accompanying prototype model shown off later.

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The rest of the issue, and by that I mean most of the second half is taken up by the introduction of the Imperial Guard in Rogue Trader. This is a wealth of information for Imperial Guard players, several ideas like Beastmen and Human Bombs and even the idea of Penal Battalions have been cut out of the codex in previous generations and the uniforms have moved away from the “conscripted street gangs from Judge Dredd” style. There is a full army list at the back featuring yet again Land Raiders, Robots and support weapons but none of the other Imperial Guard specific fighting vehicles, you’ve have to wait a fair few years for them to make an appearance.

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Illuminations gives us to pretty wild art including some Deamonettes attacking a giant Khornate Titan.

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Next we have a weird cramped article on Orc stone throwers and Goblin wolf chariots, it has a mini story, army list entries, artwork and banner outlines but feels like its been cut down too much by all the other stuff in the magazine.

We have an advert of the mixed metal and plastic Imperial Guard set and the prototype terminator followed by a Realm of Chaos themed Eavy Metal section.

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The issue is finished off with Warhounds and Reaver Titans in Adeptus Titanicus, interestingly they are just armed with the weapon that are scaled up 40k variants like Lascannons and Autocannons. Not to sound like a total nerd or anything but the colours of the Warp Runner Reaver Titan here were changed to be more sane when Forgeworld painted up their 40k scale Titans and renamed them the Legio Astorum.

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The final page is a mental siege diagrams that although an interesting design looks like an impossible puzzle.

This is of interest to you because:

  • This felt like the expansion to Adeptus Titanicus. the base game came with giant warlord titans, but this gave you all kinds of smaller vehicles and 2 different Titan classes on top of this.
  • Imperial Guard codex version 1
  • Nice background story of a Land Raider attack.
  • Dark Future doesn’t get a look in, poor Dark Future.

Model kit of the month:

  • Adeptus Titanicus Reaver Titan.

White Dwarf, vol 1, Issue 108

Here comes Adeptus Titanicus, this is unusually billed as a 3D Roleplay Hobby Game which is suppose is correct. It comes with 6 plastic Warlord Titans with multiple weapons and some cardboard scenery.

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Illuminations give us some more Realm of Chaos artwork, as I’ve said before there is a tremendous amount of free content from these pair of books that has been featured in White Dwarf over the past 6 months, you can tell there are someone’s labour of love. It makes it look great. I’m going got see if I can get a copy for a review special.

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There is an article on Chaos Dwarf missile troops which can be added the Realm of Chaos army list and the standard Warhamer Armies: Chaos list followed by an extract from the dubiously titled White Line Fever expansion for Dark Future.

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Realm of Chaos gets another articles on the experience system for Chaos Warbands with rules for injuries and pillaging each others resources.

 

Next up we have an introduction to the Witch Elves of Naggaroth. Now I passed up on going into detail on the Deamonettes of Slannesh when they were released but as GW wanted to produce similar female models right afterwards I will point out the elephant in the room when it comes to retro wargaming: The fact is that scantily clad female models are regularly produced for the primarily male audience, if you find that offensive then this is the wrong hobby for you. But you would remember to cut yourself off from all high fantasy films and shows and never watch or read anything made before the 90’s. This notably includes the Return of the Jedi scene featuring Carry Fisher in a metal bikini.

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This was followed up by some errata for the Warhammer Armies supplement.

 

Next comes rules for Chaplains and Commissars in 40k. Chaplains seems to be almost fully fleshed out however there is only a small reference to the Commissars favourite hobby of field executions in the article most of it goes unsaid which I think makes them infinitely more interesting and sinister than the gun friendly cliches that characterise their newer versions.

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The Ambull returns in an WFRP adventure by Carl Sargent. In this adventure one is teleported into a mine from its original location in a 40k Deathworld. I’m not sure why they couldn’t have said that Ambulls existed in both universes but there you go. The Ambull and the Fimir would be races eventually forgotten in the mists of time.

 

Critical Mass returns in its old format except it’s still written by Dave Pringle who is ok but finishes every review by verbally stating that the book is 7/10.

 

Next we have a list of the 12 missing BloodBowl star players that never got reprinted in 3rd edition Blood Bowl (except for one article in the Citadel Journal) these include Frank N Stein and Pudgy Baconbreath. This is followed by some painted examples of the models. They aren’t that bad and certainly show an improvement on the stuff being produced 10 issues or so ago. We also get an obligatory Chaos mutant with a face for a torso.

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Eavy metal show off some Warlord Titan models and colour schemes and also indicate that the game took place during the Horus Heresy, filling in some important backstory to the fledgling 40k universe. There is a painting guide (in black and white with ink sketches) and a page of awesome looking banner designs to hand off of the models. There is also an advert for the legendary Reaver class battle titan with a funky faux camo paint scheme or at least I think it’s and advert as there is no release date or price so it could be a preview.

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This of interest to you in 2016 because:

  • Adeptus Titanicus version 1.
  • Some nice retro BloodBowl models that have disappeared in the mists of time.

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