White Dwarf, vol 1, Issue 104

If it wasn’t for the eight pointed star of Chaos in the banner I wouldn’t have guessed that those are Chaos Knights.

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On the next page GW advertises two plastic Land Raiders for £12.99, wow, I know with inflation that works out at £32.99 but the company must have really undersold the value of the kit at that time. Remember the only other armoured vehicles in 1st edition rogue trader were Rhinos, a few dreadnoughts and maybe some scouting vehicles like land speeders and Eldar War walkers so the impact a heavy tank must have had on anyone’s battles at this time must have been huge.

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We continue the article on Monstrous Regiments with more shield and banner designs. There is an article on the Golden Daemon awards 1988 with the best dressed man winning the Slayer Sword

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The BloodBowl Skaven team looks alright but maybe it’s because they are next to a group of 40k robots painted by a man on drugs.

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After detail in the new vehicle damage rules last issue they publish the same for Bikers as a lot of the rules for turrets weren’t appropriate, this will eventually end with every single vehicles getting its own damage table on second edition.

Obviously it was too long for White dwarf to go without another article on in character role play demonology so we get a WHRP article on Ancient Spirits in Kislev (Warhammers pseudo Russian city setting) it’s a nice little flavour piece that could come in useful in a by other setting.

Next up its the famous Chapter Approved article on Imperial Robots, this had very in depth rules on constructing a robot using a number of Build Points that would give you a unique statline, then allocating Built Points towards its Power Plant which would give you its movement characteristic, giving the access to new systems like a power field or camouflage and then programming in its movement and shooting actions using cardboard counters to create a flow chart. It even includes a D100 special damage chart to simulate some crazy effects after taking fire such as treating all friendlies as enemies and vice versa. This is without a doubt one of the most complicated articles on war gaming that I’ve ever seen, while interesting to talk about and theorise the end result would either result in the unit being horribly crippled by an oversight by the creator of the program or provide no extra abilities than a human controller. The rules would go out of use, not making it knot second edition 40k and the artwork for the castellan would be created as a support unit for an Adeptus Mechanicus army.

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Realm of Chaos – Slaves to Darkness gets a full colour title page this week and focuses on illustrations and painted figures which are starting to look pretty neat, the highlight is the Greater Demon of Slaneesh which looks like it’s come staging of the Rocky Horror Picture Show.

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Eavy metal inexplicably seems to think there is a need to show a conversion to give a chaos mutant a really long neck but whatever. They even give stats for some of the conversion jobs possible just incase.

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Large monsters in blood bowl, now known as Big Guys introduces Minotaurs, Ogres, trolls and Treemen along with cut out proxy models for them. Rules for the tiny Snotlings are included as well for sadists.

Thrud explores the possibility of a future Mad Max sequel featuring the aforementioned giant lump of lard in the main role, presumably this is why the films were canned for so long before the reboot.

Critical Mass leads us into a Dark Future article around an interview with an operative called Redd Harvest. It’s fairly unremarkable except that this was published in 1988 and Dark Future appears to have been set in 1995.

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This is followed up by an article on how to make some of the converted rhinos from last issue, the vision hatch at the front looks too ramshackle for anything other than an Ork conversion but the enlarged turret hatch looks like it could work.

This issue ends with an advert for Dark Future and a selection of colour schemes for the robots featured.

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This is of interest to you because:

  • The Adeptus Mechanicus robots rules are crazy, you wouldn’t get anything like that published today by anyone ever.
  • More Realm of Chaos artwork and some interesting colour schemes if you wanted a Harlequin army.

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2 Thoughts to “White Dwarf, vol 1, Issue 104”

  1. Brusilov

    The good old days! To be honest, looking carefully at that cover, I would say that rather that Chaos Knights, these guys are more likely to be Granbretan cavalry from Michael Moorcock’s Hawkmoon.

    The animal masks (Wolf, Bull and probably Vulture) as well as the banner all point towards that. Indeed the Vulture Legion motto is “Death to Life”, which is what seems inscribed on that banner (quality of pic insuffisant to be sure).

    Finally as to the Chaos symbol, the eight pointed star was IIRC first popularized as the symbol of Chaos BY Moorcock, which was a massive inspiration to GW in the early days.

    1. Interesting as most non GW products had vanished from White Dwarf from this point, obviously no one told the editor.

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