White Dwarf, vol 1, Issue 103

That front cover artwork is pretty sweet. Dark Future deserved better than what it got. Interestingly this issue we got Rhino marines which are marines in Mad Max poses that can be added to vehicles like the Rhino or if you are like Games Workshops customers never brought and never mentioned again.

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In Culture Shock there is talk of a Games Workshop comic, the only one I ever heard of is Warhammer Monthly but that was late 90’s so I guess this project sunk without trace.

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We then enter The Vermilion Pawn, this is the start of what will become a long running series of WFRP encounters that go into detail about a particular area that your characters might need to visit, this one is about a pawn shop the party might need to take an unidentifiable magic item to. The shop can also be used for loans or it can be the hub of various adventures. The owner even has a Daemonic cabinet used for appraising certain items which can be cut and pasted into other adventures by itself.

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This 7-page article of win is followed by Critical Mass and the streak of quality is only broken by Thrud the Barbarian beating a disabled man with a telescope.

White Dwarf reminds us the 40k is a thing they sell with a page of Pirate models for it. These are pretty bad. This is followed by Chapter Approved rules for the Rhino APC, this is a classic plastic model on sale for £9.99 (for 3) that will remain in production for 14 years until 2002 after spawning loads of variants. This is followed by a page for Eldar Artillery and some Squat bikes. The rules were pretty heavy amendments for the current Rogue Trader rules and introduced the vehicle hit chart where you would roll to see which part of the vehicle you hit and then roll to see what damage you did.

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It’s saying something that even the letters page this issue has a quality selection of issues raised. Next up Dwarf and Elf teams in BloodBowl with paper proxy models included.

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Followed up by On the Boil with queries about WFRP, followed by another excellent article on Realm of Chaos Slaves to Darkness. This week it’s about Chaos Weapons and it involves a D1000 table although with only 78 properties you wondered why they needed to make it that large.

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After this we get rules for a Chaos Dwarf Whirlwind and Tenderiser which were improbable weapons mounted on sleds and pushed into an enemy unit, they look like they would fall to bits in a light breeze.

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Eavy Metal had painted pictures of Rhinos in camp as the idea of brightly colour space marines at this time was still a long way down the road. There is a section exploring the making of the plastic kit which was the first plastic vehicle created at this time, obviously the studio wanted to kitbash it into something else and there are pictures of models which will become the Immolator and Predator by Bob Naismith as well as a third variant with an exposed front and two small bore cannons.

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Illuminations features the art of Carl Critchlow who is the man responsible for Thrud, he has some pretty cool sketches for Dark Future.

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The rules are published for the Rhino, it has a powerfield, something called an auto-fac and ejector seats. I personally think all tanks should come with ejector seats, it would make war documentaries much more entertaining.

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The issue finishes off with an Orc and Goblin army list for Warhammer Fantasy.

This is of interest to you because:

  • It’s awesome.
  • This might be the most content packed issue so far between the roleplay article, the information about the Rhinos and the Slave to Darkness piece it’s well worth re reading.

5/5 please more.

 

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