White Dwarf, vol 1, Issue 101

WD101cover

So last issue we had the Eldar dreadnought or what became the Wraithlord released, this issue we have something called an Eldar Robot, it’s functionally the same model with a small shrunken head, adding to that we have the squat Thudd Gun and an Imperial Guard land speeder and we enter the land that time (or the designers) forgot. Meanwhile check out the queue for the first ever Oxford Street shop, you don’t get that kind of excitement these days.

WD10140k

The tactics article for Warhammer Fantasy Battle has some general good points as well as some specific advice to that system which is no longer applicable meanwhile Critical Mass takes us straight into the letters page which this month is in the middle of the magazine. It mainly focuses around the balance of the last few months adventures with a little bit of 40k bashing creeping in from Judge Dredd and Warhammer Fantasy players.
Blanchitsu talks about the process of drybrushing and the slightly more exotic method of tearing up cotton wool, painting it with red ink and sticking it to your model to create a gore effect. I don’t recommend that one. Also a bit of trivia here, their orcs and goblins are painted green due to Kevin Adams rather than the black and brown they are in Tolkien books at this time. Thrud breaks me out of my need to fact check this latest revelation which leads into another Griffin Island adventure for Runequest about a triple cross over some mining goods.
A preview article for Blood Bowl is up next, it’s second edition and comes with a plastic pitch, the artwork is very 2000AD and has all the dark humour that it is known for, it could do with a bit less fluff and a bit more of how to play the game, but it’s an improvement on most Games Workshop advertising at this point.
WD101BB2nd
There is another WFRP scenario and we are back in full roleplay mode for White Dwarf, the pictures here are again quite nice, they provide a contrast to the Chaos Warriors on the previous page.
WD101rp
Chapter Approved brings us prototype background for the Eldar Infinity Circuit and Ghost Warriors which are robotic assassins. Also we have rules for the squat Thudd Gun, and imperil guard land speeder, the Thudd Gun has a spectacular multiple blast template that was always a paint to use as it was constantly catching on things and ripping.
WD101ghost
Next up the colour section on Blood Bowl, the designers obviously didn’t care much about team colours back then.
WD101BB2nd2
Hooray it’s a Paranoia scenario that was run at Games Day 87. This is much less controversial than the one last issue except for the ending that involves the GM smashing his hand down on a giant cream cake and covering everyone within 5 meters with whipped cream. Well played Games Workshop, well played.
WD101Para
Eavy Metal and Blanchitsu merge this week in the second article on painting as they discuss freehand painting of shields, freehand isn’t covered a lot these days so it’s a pretty spectacular article showing what players used to do before sculpted shields became all the rage.
WD101free
Remember Spot the Ball competitions, White Dwarf does one for the release of this edition of Blood Bowl. For those that don’t know Spot the Ball was popular with people who read newspapers on park benches in the 80’s like the guy from Parklife.
There is a reader survey that you could use to tell the designers how awful you thought Thrudd and Gobbledigook were, I can only imagine the responses.
WD101thrudd
Chapter Approved has an incredibly brief history of the Badab War and a colour illustration of the Space Marine chapters that fought in it, this was back when they used to wear camouflage, strangely it’s only a page long which is very restrained for a Chapter Approved article. The Badab War will eventually be fleshed out in more detail in a variety of sources including the excellent Forge World Badab War books 1 and 2 which have been removed from their website presumably for reprinting.
WD101badab
Warhammer Siege continues its launch, in my opinion sieges don’t work in a war game, mining castles, biological warfare and starvation work as abstract mechanics in a board game but can’t be represented with miniatures. The issue finishes with BloodBowl freebooters, I liked that he cards have the Likes and Dislikes of the players on them, it adds a level of flavour that is missing from the hiring of mercenaries.
This is of interest to you in 2016 because:
  • It’s a lot of proto background material for 40k.
  • Paranoia is again very good, this might be one of the last articles on it in this magazine and due to the rise of Games Workshop exclusive games in White Dwarf it will gradually fall out of favour until it’s next edition in 1995 which led to the breakdown of its publishing company and the eventual Kickstarter.

Related posts

Leave a Comment